Monthly Archives July 2016

Don’t Mention The Warpstone!

When we last left our dim-adventurers; Eckhardt was busy having his thumb removed, Borri was having a good ould swim in his own vomit, Durgin was having harsh words with a box named fred, Tafwick was spewing his guts over the side of the Strumpet barge after a disagreement with some rotgut, and Kall along with Ulrico were perhaps the only ones doing anything remotely useful.

If you can call plotting to break into someones house useful, well then yeah.

Kall and Ulrico make their way back when a middle-aged woman approaches them dressed in peasant garbs and generally looking worse for wear.

“Ex..excuse me, but… would, would you be, would you be friends of Eckhardt?”


Ulrico cautiously answers yes...

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Lore Spotlight: Minor Deities of the Empire

Most readers of Warhammer lore will be familiar with the gods and their relationships with the Old World. But what about the ones you rarely hear about?

As mentioned in Sigmar Heirs Fantasy Book, there are many minor deities. Local towns/villages will also have their own deity that may be unique to that area. Another fun aspect of minor deities is that a creative GM can create as many of them as he wants and tie them into the story. In the mini-shot Marienburg campaign that I did, I made mention of a minor god called Olaf who was the deity of misconceptions and misunderstandings, a creation of my own. People will usually dream up a deity for any particular reason, and some are rooted in old religion.

Some may even be aspects of another primary god...

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Lore Spotlight: The Palisades & Writing In New Lore

One of the fun aspects of being a GM is the ability to add your own input to a already fleshed out world. It can be a bit of a touchy subject cause not everything a GM ‘adds’ is going to go down well. If the GM decides to add lore that states that Sigmar never vanished and was simply alive somewhere, still kicking ass and the party actually encountered Sigmar, that might not go down well with some players.

That just opens a whole can of worms and illogical nonsense for the GM to try and rationalize his reasons for allowing that to happen.

Thankfully Sigmar in my game is not immortal, and he is long gone. As to the manner of his departure, well… that’s a different ballgame altogether.

In my opinion, the GM is empowered with the creative tools at his disposal to create and change as he see’s...

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Don’t Drink The Rotgut…

Continuing on from last blog…

The hooded man appears to be middle-aged. He is wearing a dark brown dirty looking cloak, and when he speaks, he does so softly. Sporadic fits of coughing accompanies him as he speaks, “Are you Captain Rein Gutter?” he asks Kall.

Kall responds no at first, then he remembers the registration papers for the barge, courtesy of the Palisades. Ulrico is currently masquerading as Rein Gutter. “He’s not here at the moment.”

“When he gets back, tell him we have a mutual friend in Altdorf. Come to the Shooting Star inn when he is ready.”

The man scampers off.

As the party leave the Garden of Morr, they hear a lot of voices coming from the town square. They decide to check it out.

Lady Magaritte Mounted

They decide to peek around the corner rather than fully go out...

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Eckhardt’s Last Stand & Party Snooping

When we last left of, our intrepid hero was facing certain doom. What shall become of him, you ask? O woe is me, not Eckhardt! Not my favorite character, said one reader who definitely did exist… *cough*

Eckhardt finds himself utterly disgusted by the Baroness, and now knowing for certain that she must be in league with some cultist activities (not to mention he recognizes Alric Eisenhaurer on the wanted poster from earlier) he charges at her, halberd lowered. At that precise moment, a few things became apparent in Brother Rufus’s mind (the Morr Priest that escorted Eckhardt); “Shit, did I really just let him in with all his weapons?” & “Damn, I better tongue him…”

Opening his mouth, he unleashed a long sizzling tongue dripping in acid towards Eckhardt...

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A Trip Down The River

After a short break, we are back!

The party follow the other barge, keeping some distance as they make their way down river towards the town of Wittgendorf, following the Red Crown’s contact.

It’s at least a 2 day journey. On the first night, the party pull over onto the west bank to get some rest.

Borri who has been liberally taking advantage of Bugman’s Triple X is completely out of it, drunk as a skunk and makes his way to the captains cabin to sleep it off. Along the way he see’s Tafwick busy scrawling on a scrap of paper the deeds of Durgin; a duty that he now bears the responsibility for ever since Durgin made him his Rememberer...

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